Sonic dating sim rpg full
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The game is a reboot of the Doom series and is the first major installment in the series since the release of Doom 3 in 2004.
Once we’d made a few maps, we tried our hand at stringing them together, which involved our first foray into the world of RPG Maker’s ‘Events’ system.
RPG Maker Fes gives you a ton of freedom in how to structure the adventures you create, then, and in the Database area you also have a decent amount of control over what it looks and feels like, too.
Here you can change names, appearances, sprites, and descriptions for main characters and NPCs, names and behaviours of enemies, and stats, names, and description of weapons, armor, items, spells, and even character classes (‘Professions’), all of which can have a big impact on the classic turn-based combat the engine offers.
There’s even a handy selection of pre-rolled ‘Easy Events’, so you can set down frequent features like save points, inns, and shops without having to work out the nitty-gritty details.
The possibilities are pretty endless, and really start to expand when you add in the ability to make conditional event triggers with ‘pages’.
These are the visual, relatively intuitive pieces of programming you’ll use to turn your collection of maps, characters, and dialogue into a coherent game.
They can get complex, but at a basic level they’re very easy to get to grips with.
While it has its limitations, RPG Maker Fes is an incredibly impressive toolkit, and its massive potential, relative ease of use, and stellar sharing features — any 3DS owner can play the games you make without owning the editor — make this a fantastic way to tell a turn-based tale.
When you jump into RPG Maker Fes, you’ll be greeted with a basic menu that lays out the three main components of game creation: Maps, Events, and the Database.
These let you set up more than one outcome (‘page’) for a given event, and then specify what conditions lead to each page being put into motion.
That means you could create a villager NPC who greets you pleasantly if you’re wearing a certain piece of armour, but coldly if you’re wearing a different one; a town where you can only enter buildings if you’ve read a certain sign; or a barkeep that will serve you for free if you have an attractive party member alongside you.
There’s no tutorial or real guidance given at this stage — we’ll come back to that — but diving in, it’s relatively easy to get a feel for how each piece works in concert: maps are where you’ll create the geography of your game, events are the tools you’ll use to tell the story, control behaviours, and ‘program’ set pieces, and the Database holds all of the information that gets called on to make your game unique — characters, monsters, weapons, and so on.