Updating a progress bar during php scripts

11-Aug-2017 23:10 by 6 Comments

Updating a progress bar during php scripts

This was created for a specific mission to cut back on network lag & ammo box usage and well decided to release for public!

They will be prompted whether or not they want to accept it.This Plugin was created to help Word Press admins clean infections off their site.It was inspired by my own need to to clean up one of my Blue Host accounts after a pretty bad hack (see How It All Started).Can be applied any number of ways just depends on your scripting knowledge. v2.3 THIS IS MEANT FOR THE DEV-BUILD / UPCOMING ARMA 3 1.10 PATCH Compatible Attachments: This should be fully compatible with the old attachment config & new one.The build also doesn't remove attachments by default, that was a configuration slip : P v2.4 Compatible Attachments: Added in the functionality for limiting the attachments but not fully tested with every addon pack. It took a lot of keyboard facepalms but I think I got it in an overly complicated way, please supply feedback on it.Just look at the ammo box, scroll and click Virtual Ammobox. VASP: The Virtual Ammobox System Preloader (VASP) is a simple mission / utility for those that are having long load times while using addons such as ACRE. to either your missions directory or MPMissions directory and whenever you are fixing to get into a large Co-Op mission or whatever with ACRE/Other large addons just play the VAS_Preloader mission first and let it preload information for VAS, once it's completed you will have a hint and you're ready to go. It is a simplistic concept and it's the best work-around that I can provide.

v2.5 VAS can now display specific items/weapons/magazines/blah for each ammobox placed and configured. A example crate on how to do this is provided with the example mission.

It is still a little rough around the edges and I want to add many new and exciting features.

It is currently being offered completely FREE of charge, though it did take quite a lot of time to develop, test, and make nice.

Now you only need to include the following in your ", "VAS\open.sqf"]; If you don't change your when updating VAS for your mission to what I have now or that is in the example your game will crash due to missing files in a non-existent file path.

Also a check was put in place to check if a saved loadout being loaded had a weapon in the uniform/vest, if it did it will exit so it doesn't overwrite your current weapons in your hand, if you want to store addition weapons on you then do it in your backpack.

- VAS_fnc_handle Item cannot add magazines to their exact saved container in the stable build due to it being broken however reports are that it works in the DEV-Branch so I have left the code commented out for stable users and if DEV-Build users want to use it they simply need to look at the Cfg Magazines section.