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Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects.
During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.
However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.
Avatars may take any form users choose (human, animal, vegetable, mineral, or a combination thereof) or residents may choose to resemble themselves as they are in real life.
A single resident account may have only one avatar at a time, although the appearance of this avatar can change between as many different forms as the Resident wishes.
Avatar forms, like almost everything else in Second Life, can be either created by the user, or bought pre-made.
The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr.
2009 In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO.
Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.
The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.
Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars.
They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop and trade virtual property and services with one another.
As a result, the initial objective-driven, gaming focus of Second Life was shifted to a more user-created, community-driven experience.